Sculpting Soundscapes
Sculpting Soundscapes: Panning and Volume control the X and Z axis respectively on the Sound Canvas, whilst Pitch controls the Y axis. Hey fellow synth explorers, buckle up for some insights into the sonic architects' use of pitch, panning, and volume. These seemingly simple tools, provide the coordinates for the placement of sound in the three dimensional space that is your sound canvas. With a little trial and error, the use of pitch, volume, and panning delivered on each mixing channel, can elevate your music from a flat, lack luster musical musing, in to something that is truely awe-inspiring, allowing your listeners to fully immerse themselves in your sonic creation. Close your eyes and imagine the canvas, not of pigments and textures, but of sound. On this sonic emodiment, notes can dance and swirl, textures blend and morph, and melodies paint vivid highlights in your inner ear. Now, dip your brush in the vibrant hue of pitch, the high and low of it, the thick and thin, and ...